# Nekomata Okayu Scroller - Assets Guide ## Required Assets ### 1. Sprite Sheet (`sprites.png`) - **File**: `assets/sprites.png` - **Dimensions**: 930x614 pixels - **Format**: PNG with transparency ### 2. Background Music (`music.mp3`) - **File**: `assets/music.mp3` - **Format**: MP3, OGG, or WAV - **Loop**: Should loop seamlessly ## Sprite Sheet Layout Guide The game expects the following sprite positions (adjust as needed): ### Player Sprites (32x32 pixels each) - **Idle Animation**: Row 0, frames 0-3 - Frame 0: (0, 0, 32, 32) - Frame 1: (32, 0, 32, 32) - Frame 2: (64, 0, 32, 32) - Frame 3: (96, 0, 32, 32) - **Walk Animation**: Row 1, frames 0-5 - Frame 0: (0, 32, 32, 32) - Frame 1: (32, 32, 32, 32) - Frame 2: (64, 32, 32, 32) - Frame 3: (96, 32, 32, 32) - Frame 4: (128, 32, 32, 32) - Frame 5: (160, 32, 32, 32) ### Environment Sprites - **Floor Tiles**: (0, 64, 32, 32) - **Decorations**: (64, 0, 64, 64) ## Setup Instructions 1. Place your sprite sheet file in `assets/sprites.png` 2. Place your background music in `assets/music.mp3` 3. Open `index.html` in your browser 4. Click on the canvas to start the music 5. Use WASD or arrow keys to move Okayu around ## Customization To adjust sprite positions, edit the coordinates in: - `js/player.js` (player sprites) - `js/game.js` (background elements) The game uses pixel-perfect rendering to maintain the pixel art aesthetic.